Voice of the forest
Description:
You play as mother tree use your mushroom friends to help you reconnect with other trees in the forest, plant, grow and thrive.
Goal:
Connect all the trees as quick as possible.
Controls:
- Left mouse button (LMB): Interact with objects.
- Right mouse button (RMB): Drag to move camera
- Mouse wheel: Zoom
Credits:
Gameplay Programmer
Pierre Lamusse @plamusse42
Technical Artist/Developer
Ashley Hooper @Softsound
UI/UX
Antony Marques
Artist
Mario Gil
Sound Designer
Michael Beeghley @HammerStreet
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.7 out of 5 stars (3 total ratings) |
Authors | plamusse42, softsound, Mario Gil, Antonygmarques, HammerStreet |
Genre | Simulation, Educational |
Made with | Unity |
Tags | Clicker, Cute, Management, Unity |
Development log
- Minor bug fixesDec 28, 2020
Comments
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I found the game to be quite relaxing, and I thought the overall presentation was good (the music, animations, intro scene with VA, etc). I would second the idea of having some kind of a harvester unit for future development, but overall I'm impressed with the game and had fun playing it. Good job!
Very cute game! Feels pretty polished for having been made in a week.
Harvester units would be an improvement. Fun game.
I agree that at the moment it gets clickly - ; ) - impossible to harvest everything by hand.
We could maybe add some bees "boost" from the shop that would harvest the sugar automatically if you apply it on a tree.
Or we could simply make the delay bigger between 2 harvests but with more amount harvested so you get stuff to do between 2 harvests.
Thanks for the feedback !
Even with all the clicking I beat the game pretty quick. I feel like this game has potential to become something much more with a few additions. I don't have all the ideas right now but a harvester unit was the one thing that stood out as something that could move it forward. What if the map as it stands could become the first of several maps. And beating the current map unlocked the next map. And then the next map would be more difficult to reach and connect all the trees. But still pulling resources from the first map. That would give incentive to fill up the first map instead of just connecting the trees. To give the game a good flow, each successive map could have perhaps a different color of tree that cost more resources and produced more resources. That way, the resources from the first map would be useful but not overkill to the next level. One or two more tweaks past that, or even just these alone and the play time could multiply while keeping the levels of fun and interest up. Not trying to remake your whole game, just, I see potential here. Whatever you do with this, really fun game as it stands. Thank you for creating it.
impressed by the amount of work produced in a week ! looks like a very good skeleton for something greater to me ! congrats
Thank you very much, that really means a lot <3
cool concept! i can see the seeds of something amazing. lots of possibility for richness with territory play, or network bonuses, or other strategic play. the overall gamefeel is on point. slightly disappointed there was no initial bonus for connecting the outer trees, but great job overall!
Nice pun :D ! Congratulations, you got the job.
I totally agree with you. This was made by people that just met for a game jam last week, but it safe to say that everyone in the team is excited about the prospect of pushing this further.
+1 for the outer trees connection. I think the sound and particles are great indication that something great happened ... but nothing really happens.
Thanks for the feedback.
Follow the project for updates ! :)